Answer by o-super
Hello FragMental, I had the exact same issue tonight while reaching the step 11 of the tutorial. I tried to build the game for windows and my unity stoped working. I killed the process and launched a...
View ArticleAnswer by Fragmental
So, I was trying to figure out what was wrong with the completed folder in my project, because it wasn't working right. I had changed the name of a script and made a few changes, then copied the...
View ArticleAnswer by Sasune_Fair
Hey everyone, ---------- I know it's been years but I thought I'd leave my experiences here for any future dwellers. ---------- Basically I had a similar issue as stated by @Fragmental where my...
View ArticleAnswer by KryptoniteKartel
Was working on this tutorial just now and ran into this exact problem while on step 11. I don't know if this may be the case for some people, but when testing in the editor, the player started weaving...
View ArticleAnswer by DavidPfeiffer54
I am encountering the same problem in the **editor** even when running the fresh out the box "completed project". (like stated above, when built/ran it seems to run fine) ---------- I believe...
View ArticleAnswer by dshaw002
The cause of the problem is the FPS going too high during the build. To fix it, create a new script called TargetFrameRate and attach it to your GameManager prefab: **TargetFrameRate.cs** using...
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